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1. Sticky:Monthly Economic Report - March 2017 - in EVE Information Portal [original thread]
Lieutenant Berrendo wrote: We are talking about monolpoly money smart guy. See: http://www.bbc.co.uk/news/technology-37385555
Real-life prosecutions are taking place over betting for virtual items. I'm sure that CCP don't want to run fou...
- by Fade Toblack - at 2017.04.25 16:59:53
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2. Feedback for the update to the "buff bar" in your Ship HUD... - in Test Server Feedback [original thread]
I can't get near a client at the moment, but does this still work with your HUD at the top of the screen?
- by Fade Toblack - at 2016.01.08 13:43:14
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3. Sticky:Dev Blog: Signing up to Rule Alliance Tournament XIII - in EVE Information Portal [original thread]
No points value for Transport Ships?
- by Fade Toblack - at 2015.05.20 16:26:25
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4. Announcement:SCYLLA - General Issues - in EVE Information Portal [original thread]
Jared Tobin wrote: NEW "SCYLLA" ISSUES: - UI GLITCH: PLANETARY CUSTOMS: Sometimes clicking "TRANSFER" in a Customs Office window will SOMETIMES CLOSE the window immediately, forcing you to re-open it to grab your freshly transferred Plane...
- by Fade Toblack - at 2015.03.25 07:57:35
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5. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Querns wrote: Considering that "Battleship Construction" is being transformed into "Advanced Battleship Construction," that'd be impossible. :V Ah in that case, CCP need to improve the confusing image I linked, because it still lists "Cruise...
- by Fade Toblack - at 2014.09.11 16:01:00
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6. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
On the skill changes, http://cdn1.eveonline.com/www/newssystem/media/66476/1/Newskillreq2.png - it would make more sense for "Advanced Battleship Construction" to have "Battleship Construction" as a pre-req rather than "Cruiser Construction".
- by Fade Toblack - at 2014.09.11 15:51:00
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7. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
Yes this sort of devblog is good. Knowing the vision is good because then game changes can correctly be critiqued on whether they meet that vision, rather than being critiqued just because change is different. You only need to look back at the "fu...
- by Fade Toblack - at 2014.07.02 16:40:00
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8. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
CCP karkur wrote: There are now 2 different icons for Warp Scramble and Warp Disrupt in the effects bar above the HUD and in the Overview (please test this, for all sorts of warp scrambling effects and NPCs)
Or below your HUD if you've ...
- by Fade Toblack - at 2014.05.19 10:58:00
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9. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
The best change you could make to contracts, is to add more items that can currently only be contracted to the market. I think Drone AI units is probably the most common one - but there are plenty of pirate tags and random mission drops that could...
- by Fade Toblack - at 2014.04.02 08:50:00
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10. Jester Trek Latest Blog - in EVE General Discussion [original thread]
Ranger 1 wrote: Fade Toblack wrote: Ranger 1 wrote: those items never belonged to him in the first place. They are property of CCP, as are all in game assets. Care to contract me all the CCP-owned stuff that appears in the wallets and ...
- by Fade Toblack - at 2014.03.26 15:28:00
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11. Jester Trek Latest Blog - in EVE General Discussion [original thread]
Ranger 1 wrote: those items never belonged to him in the first place. They are property of CCP, as are all in game assets. Care to contract me all the CCP-owned stuff that appears in the wallets and hangars you have access to in-game then if...
- by Fade Toblack - at 2014.03.26 15:09:00
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12. Sticky:Dev Blog: Rubicon 1.3 - Little Things - in EVE Information Portal [original thread]
CCP Punkturis wrote: CCP Dolan wrote: I have to post this thread first to get the link to the thread, so I can publish the link to the thread in the dev blog. I then come back and edit the OP. You will notice that whenever we publish a blog...
- by Fade Toblack - at 2014.03.05 15:10:00
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13. Sticky:Dev Blog: Rubicon 1.3 - Little Things - in EVE Information Portal [original thread]
Quote: While I was at it I just added the whole celestial menu to all the items in the Orbital Bodies tab. Actually, what would be really nice is having stations on a dedicated tab - spotting them in a huge list of celestials is a PITA. Wh...
- by Fade Toblack - at 2014.03.05 15:07:00
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14. The greatest scam of EVE online - in Crime and Punishment [original thread]
Just saw this on Gevlon's blog: roigon wrote: Gevlon, instead of fighting a war of propaganda why do you not simply take RvB on their word? Heck offer to sponsor the RvB ganked roam with prizes if they take it to goon space. There is a eleme...
- by Fade Toblack - at 2014.02.21 17:28:00
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15. IGB and non-ASCII characters in ship-names - in EVE Technology Lab [original thread]
If I call my ship "-ú" then the IGB EVE_SHIPNAME header reads as "?" (octet 0x3F). Is this by design (eg HTTP Headers should be ASCII only) or a bug?
- by Fade Toblack - at 2014.02.19 18:25:00
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16. Sticky:CREST Killmails Endpoint - in EVE Technology Lab [original thread]
The Int64/String dual-property thing was mentioned back during the AT CREST trial. https://forums.eveonline.com/default.aspx?g=posts&t=257854
- by Fade Toblack - at 2014.02.19 18:06:00
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17. Sticky:Dev Blog: Rebalancing and Renaming Industrials - in EVE Information Portal [original thread]
Natasha Maraska wrote: So are any other of the other races getting any love on this? That's nice for Galls and ok for Cald, but everyone else only having 2 haulers and no specializations? Seems like forcing purists to have to buy and train more...
- by Fade Toblack - at 2013.07.16 17:20:00
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18. Patch downloading really slow? - in EVE General Discussion [original thread]
Same again tonight...
- by Fade Toblack - at 2013.07.03 18:30:00
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19. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise, First of all I'd like to explain why these changes are a bit meh for me... Like many players I have to move stuff around New Eden. For large volumes I'd turn to a Freighter, for smaller volumes or more dangerous space a Viator is faste...
- by Fade Toblack - at 2013.06.21 14:57:00
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20. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
I'm guessing that a quick rollout of an additional Caldari/Amarr hull so that each race can have at least a third role would be out of the question? Also as an idea for bonuses - how about a ship in each race getting a specialsed bay that will j...
- by Fade Toblack - at 2013.06.19 13:22:00
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